The game has a unique movement mechanic that's rewarding once mastered.


Carving: Gain momentum (walking or previous movement) → crouch while moving → preserves speed. 

Carve hopping: Chain carves by crouching in the air again—failing to do so loses momentum. 

Slopes:

Downhill → speeds you up.     Uphill → slows you down 

(use slide hopping to keep momentum).


Controls: Crouch is a toggle. Forward (or backward) input must be held to maintain movement. 

Audio Feedback: A sound cue plays when you're carving. 

Goal: Reach the exit fast or just enjoy carving. The map is designed for creative movement paths.

Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorsAle, ary_and_navy, IONETTAM
GenrePlatformer
Made withUnity

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